| Rules reprinted from the 1993-94 Austin Disc Golf Yearbook, without permission from the DGA. THESE RULES ARE NOT OFFICIAL! |
| 1. Be Earth-conscious: don't litter! |
| 2. Disc golf is played like ball golf, using flying discs. One stroke is counted each time the disc is thrown, and when a penalty is incurred. The winner is the golfer with the lowest score. |
| 3. Tee throws must be completed within the designated tee areas. Beginners should always use "short" tees when provided. |
| 4. After teeing off, the player whose disc is farthest from the hole always throws first. The player with the fewest strokes on the previous hole is the first to tee off. |
| 5. Fairway throws must be made with the foot closest to the hole on the spot where the last throw came to rest. The other foot may be no closer to the hole than the foot on this lie. |
| 6. A run-up and normal follow-through, after release, are allowed more than 10 meters from the hole. Inside 10 meters, a player may not step past his/her lie. "Falling" or "jumping" putts are not allowed. |
| 7. A disc that comes to rest inside the Disc Pole Hole[r] or chains constitutes successful completion of that hole. A disc that comes to rest on top of the pole hole does NOT constitute a successful putt. |
| 8. A disc that comes to rest more than 2 meters above the ground is considered unplayable. The disc must be thrown from the ground directly below the suspended disc, with a one stroke penalty. |
| 9. A throw that lands out-of-bounds must be played from the point where the disc went out-of-bounds, with a one stroke penalty. Out of bounds areas are determined locally, but typically include roads, water, pavillions, and walkways. |
| 10. Never throw until the players ahead of you are out of range, and until the fairway is completely clear of spectators and park guests. |
| That's it! Have fun! |